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MWPLS 2017: Midwest Programming Languages Summit
What is Gradual Typing
(For a Japanese translation, go here)
Gradual typing is a type system I developed with Walid Taha in 2006 that allows parts of a program to be dynamically typed and other parts to be statically typed. The programmer controls which parts are which by either leaving out type annotations or by adding them in. This article gives a gentle introduction to gradual typing.
The following were our motivations for developing gradual typing:
- Large software systems are often developed in multiple languages
partly because dynamically typed languages are better for some tasks and statically typed languages are better for others. With a gradual type system, the programmer can choose between static and dynamic typing without having to switch to a different language and without having to deal with the pain of language interoperability. Hopefully this will increase programmer productivity. - Several languages already have optional type annotations, but
surprisingly, there had been little formal work on what a type checker should do with the optional type annotations and what kind of guarantees the type system should provide. Languages with optional type annotations include Common LISP, Dylan, Cecil, Visual Basic.NET, Bigloo Scheme, Strongtalk. Gradual typing is meant to provide a foundation for what these languages do with their optional type annotations. There are several new languages in development that will also include optional type annotations such as Python 3k, the next version of Javascript (ECMAScript 4), and Perl 6. Hopefully our work on gradual typing will influence these languages.
Before describing gradual typing, let’s review dynamic and static type checking.
Dynamic type checking
A number of popular languages, especially scripting languages, are dynamically typed. Examples include Perl, Python, Javascript, Ruby, and PHP. In general, a type is something that describes a set of values that have a bunch of operations in common. For example, the type int describes the set of (usually 32 bit) numbers that support operations like addition, subtraction, etc. A type error is the application of an operation to a value of the wrong type. For example, applying concatenation to an integer would be a type error in a language where concatenation is an operation only on strings. Another example of a type error is invoking a method on an object that doesn’t implement the method, such as car.fly(). (Isn’t it a shame that flying cars have not yet hit the mainstream, and it’s well past the year 2000!) The precise definition of type error is programming language dependent. For example, one language might choose to allow concatenation of integers and another language not. In a dynamically typed language, type checking is performed during program execution, immediately before the application of each operation, to make sure that the operand type is suitable for the operation.
The following is an example Python program that results in a type error.
def add1(x): return x + 1 class A(object): pass a = A() add1(a)
The output from running the above program on the standard Python
interpreter is
TypeError: unsupported operand type(s) for +: 'A' and ‘int'
Static type checking
There are also a number of popular statically checked languages, such as Java, C#, C and C++. In a statically checked language, some or even all type errors are caught by a type checker prior to running the program. The type checker is usually part of the compiler and is automatically run during compilation.
Here’s the above example adapted to Java.
class A { int add1(int x) { return x + 1; } public static void main(String args[]) { A a = new A(); add1(a); } }
When you compile this class, the Java compiler prints out
the following message.
A.java:9: add1(int) in A cannot be applied to (A) add1(a); ^ 1 error
You may wonder, how can a type checker predict that a type error will occur when a particular program is run? The answer is that it can’t. It is impossible to build a type checker that can predict in general which programs will result in type errors and which will not. (This is equivalent to the well-known halting problem.) Instead, all type checkers make a conservative approximation of what will happen during execution and give error messages for anything that might cause a type error. For example, the Java compiler rejects the following program even though it would not actually result in a type error.
class A { int add1(int x) { return x + 1; } public static void main(String args[]) { A a = new A(); if (false) add1(a); else System.out.println("Hello World!"); } }
The Java type checker does not try to figure out which branch of an if statement will be taken at runtime. Instead it conservatively assumes that either branch could be taken and therefore checks both branches.
Comparing dynamic and static type checking
There is a religious war between people who think dynamic checking is better and people who think static type checking is better. I believe that one of the reasons why this war has gone on for so long is that both groups have good points. (They also have some not-so-good points.) Unfortunately the two groups typically don’t acknowledge the good points made by the other group as being good points. My evaluation of the points, given below, will probably annoy both the static typing fans and the dynamic typing fans. There are of course arguments to be made for or against each of the points, and the evaluation below shows where I land after considering the arguments.
- Static type checking catches bugs earlier, thereby removing the greater cost of fixing bugs later in the development cycle or the even greater cost of a bug that occurs in the field. Good point! Fans of dynamic typing will argue that you catch even more bugs by creating a thorough test suite for your programs. Nevertheless, I believe static type checking provides a convenient and low-cost way to catch type errors.
- Dynamic type checking doesn’t get in your way: you can immediately run your program without first having to change your program into a form that the type checker will accept.
Good point! Fans of static typing will argue that either 1) you don’t really need to change your program very much, or 2) by changing your program to fit the type checker, your program will become better structured. The reason why 1) feels true to some programmers is that the language you use changes how you think about programming and implicitly steers you towards writing programs that will type check in whatever language you are using. Also, you get so use to working around the minor annoyances of the type system that you forget that they are annoyances and instead become proud of your ability to workaround the type system. As for 2), there are situations in which the type system gets in the way of expressing code in its most clear and reusable form. The well-known
Expression Problem is a good example of this. The reason why research on type systems continues to flourish is that it is difficult to design and implement a type system that is expressive enough to enable the straightforward expression of all programs that we would like to write. - Static type checking enables faster execution because type checking need not be performed at runtime and because values can be stored in more efficient representations. Good point!
- Dynamic type checking makes it easy to deal with situations where the type of a value depends on runtime information. Good point!
- Static typing improves modularity. Good point! For example, in a dynamic language, you can call a library subroutine incorrectly but then get a type error deep inside that routine. Static checking catches the type errors up-front, at the point where you called
the subroutine. - Static type checking makes you think more seriously about your program which helps to further reduce bugs. Bad point. Type checkers only check fairly simple properties of your program. Most of the work in making sure that your program is correct, whether written in a statically or dynamically checked language, goes into developing comprehensive tests.
- With dynamic type checking, you don’t have to spend time writing type annotations. Bad point. The time it takes to write down a type annotation is rather trivial and there are programs called type inferencers that can do type checking without requiring type annotations.
Because neither static or dynamic type checking is universally better than the other, it makes sense to provide the programmer a choice, without forcing them to switch programming languages. This brings us to gradual typing.
Gradual type checking
A gradual type checker is a type checker that checks, at compile-time, for type errors in some parts of a program, but not others, as directed by which parts of the program have been annotated with types. For example, our prototype gradual type checker for Python does not give an error for the above program, reproduced again below.
def add1(x): return x + 1 class A: pass a = A() add1(a)
However, if the programmer adds a type annotation for the parameter x,
as follows, then the type checker signals an error because the type
of variable a is A, which is inconsistent with
the type of parameter x of the add1 function,
which is int.
def add1(x : int): return x + 1 class A: pass a = A() add1(a)
(Our rules for assigning static types to local variables such as a
are somewhat complicated because Python does not have local variable declarations but in most cases we give the variable the same type as the expression on the right-hand side of the assignment.)
The gradual type checker deals with unannotated variables by giving
them the unknown type (also called the dynamic type in the
literature), which we abbreviate as “?” and by allowing implicit conversions from any type to ? and also from ? to any other type. For simplicity, suppose the + operator expects its arguments to be integers. The following version of add1 is accepted by the gradual type checker because we allow an implicit conversion from ? (the type of x) to int (the type expected by +).
def add1(x): return x + 1
Allowing the implicit converson from ? to int is unsafe, and is what gives gradual typing the flavor of dynamic typing. Just as with dynamic typing, the argument bound to x will be checked at run-time to make sure it is an integer before the addition is performed.
As mentioned above, the gradual type checker also allows implicit conversions from any type to type ?. For example, the gradual type checker accepts the following call to add1 because it allows the implicit conversion from int (the type of 3) to ? (the implied type annotation for parameter x).
add1(3)
The gradual type checker also allows implicit conversions between more complicated types. For example, in the following program we have a conversion between different tuple types, from ? * int to int * int.
def g(p : int * int): return p[0] def f(x, y : int): p = (x,y) g(p)
In general, the gradual type checker allows an implicit conversion between two types if they are consistent with each other. We use the shorthand S ~ T to express that type S is consistent with type T. Here are some of the rules that define when two types are consistent:
- For any type T, we have both ? ~ T and T ~ ?.
- For any basic type B, such as int, we have B ~ B.
- A tuple type T1 * T2 is consistent with another tuple type S1 * S2
if T1 ~ S1 and T2 ~ S2. This rule generalizes in a straightforward
way to tuples of arbitrary size. - A function type fun(T1,...,Tn,R) (the T1…Tn are the parameter types and R is the return type) is consistent with another function type fun(S1,...,Sn,U) if T1 ~ S1…Tn ~ Sn and R ~ U.
We write S !~ T when S is not consistent with T.
So, for example
- int ~ int
- int !~ bool
- ? ~ int
- bool ~ ?
- int * int ~ ?
- fun(?,?) ~ fun(int,int)
- ? ~ fun(int,int)
- int * int !~ ? * bool
Why subtyping alone does not work
Gradual typing allows an implicit cast from any type to ?, similar to object-oriented type systems where Object is the top of the subtype lattice. However, gradual typing differs in that it also allows implicit casts from ? to any other type. This is the distinguishing feature of gradual typing and is what gives it the flavor of dynamic typing. Previous attempts at mixing static and dynamic typing, such as Thatte’s Quasi-static Typing, tried to use subtyping but had to deal with the following problem. If the dynamic type is treated as both the top and the bottom of the subtype lattice (allowing both implicit up-casts and down-casts), then the lattice collapses to one point because subtyping is transitive. In other words, every type is a subtype of every other type and the type system no longer rejects any program, even ones with obvious type errors.
Consider the following program.
def add1(x : int) -> int: return x + 1 add1(true)
Using true as an argument to the function add1 is an obvious type error but we have bool <: ? and ? <: int, so bool <: int. Thus the subtype-based type system would accept this program. Thatte partially addressed this problem by adding a post-pass, called plausibility checking, after the type checker but this still did not result in a system that catches all type errors within fully annotated code, as pointed out by Oliart. I won’t go into the details of Thatte’s plausibility checking, as it is rather complicated, but I will discuss an example. The following program has an obvious static type error which is not detected by plausibility checking.
def inc(x: number): return x + 1 inc(True)
In the application of inc to True, both inc and True can be implicitly up-cast to the dynamic type ?. Then inc is implicitly down-cast to ? -> ?. The plausibility checker looks for a greatest lower bound of number -> number and ? -> ?, which is ? -> number, so it lets this program pass without warning.
Keynote at TFP 2013
I gave a keynote titled The gradual typing approach to mixing static and dynamic typing, at Trends in Functional Programming (TFP) 2013. slides
Program Committee: POPL 2014
POPL 2014 is in San Diego, January 2014.
Organizing FOOL 2013
Workshop on Foundations of Object-Oriented Languages (FOOL 2013), Oct. 27 or 28, co-located with SPLASH 2013 in Indianapolis.